SYSTEM
ONLINE_

GPU kernels. Neural networks.
Closer to the hardware.

EXPLORE PROJECTS

PLAYGROUND / 01

PACKET RUN▣ EXIT LOCKED
Packet Run requires a browser with canvas support.
PACKET RUN_Collect the data. Unlock the exit. Escape.
YOUDATAHUNTERS× ZAP≈ SLOW↔ SHIFT

Collect data. Then reach the exit.

Hold an arrow to move · Swipe the board for one step

FIELD GUIDE /
Shorehamax's illustrated character in a lab coat, holding a pink lollipop

Collect every cyan data square to unlock the perimeter exit, then step through the glowing door to win. Hunters keep chasing after the last pickup. C hunts you, I cuts ahead, and A guards nearby data. Hunters have different speeds and prefer safe routes. They react to warning tiles, but a late trap activation or wall shift can still catch them.

× pulse traps show a yellow ! before firing. ≈ fields slow both you and hunters. Walking into walls or the map edge only blocks your move. Arrow-marked wall bars are lethal when they shift into you; the next occupied cells light up before they move.

Lure hunters onto a pulse tile just before it fires, or into a moving wall’s path. Both hazards destroy hunters permanently. You still need every data square and the exit after they are gone.

Changing the level starts a new map. Every new run changes the walls and data count. Safe routes form loops, so you can circle around obstacles. Open this guide or leave the game to pause.

Shorehamax's illustrated avatar, wearing glasses and a lab coat

THE HUMAN BEHIND THE CODE_

Exploring software, GPU kernels, neural networks, and low-level optimization.

TOOLS /
HTML · CSS · JavaScript · Jekyll
INTERESTS /
GPU kernels · Neural networks · Low-level optimization